



It's one full of overgrown fields, empty villages, and the occasional vehicle wreck rusting away to nothing. Thankfully, that village is next to Sidorovich's underground lair, but the short walk will give you your first taste of this lush virtual world. To get info on his location, you have to find Wolf, leader of a faction of stalkers in a nearby village. The first mission that you must accomplish for Sidorovich involves recovering a data drive from another stalker named Nimble. The conversation system in the game is similar to that of role-playing games, as you'll have a variety of responses to choose from, as well as the opportunity to ask questions. Sidorovich drops some cryptic remarks about your amnesia, but also mentions that you owe him, and the payback means doing some jobs for him. Stalkers search the zone for valuable artifacts while trying to avoid the military forces that patrol the area.Īfter the obligatory opening cutscene that shows that things are certainly not all right within the zone, you start the game talking to Sidorovich, a merchant who gives you missions and information, and who also trades in equipment. Even worse is that the radiation has also created strange anomalies that distort the fabric of reality. Strange creatures inhabit the zone, while the radiation turns ordinary items into valuable artifacts. In the game's universe, the radiation from Chernobyl has had a strange effect on the landscape and wildlife within the zone. Stalkers are heavily armed scavengers who wander around the exclusion zone that surrounds the Chernobyl facility. you play as the "marked one," a stalker who wakes up with amnesia one day, remembering only that he has a vague mission to find and kill a fellow stalker named Strelok. is set in the exclusion zone around the infamous Chernobyl reactor. With a work-in-progress version of the game in hand, we set about going through the early parts of the single-player game to see just how well S.T.A.L.K.E.R. Instead, you'll be plopped down around the radioactive ruins of the infamous nuclear power plant, and from that point you'll be able to explore a dynamic and living world, complete with its own ecology. You won't be running and gunning through linear levels like you do in so many other games. This highly ambitious first-person survival game isn't a traditional shooter by any means. It's taken a couple of years longer than anticipated to get here, but S.T.A.L.K.E.R.: Shadow of Chernobyl is finally entering the last phases of completion.
